Game Development Minimum Viable Product |

Game Development Minimum Viable Product

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I came across the term Minimal Viable Product today while listening to a discussion between Austin Church and Ted Nash today (as part of Austin’s Excellent App Marketing Guide). It stuck home for me as the core idea I’ve been striving towards creating better development cycles.

In essence: Start with a single core idea thats fantastic and let your user base guide what the bells and whistles should be. This worked really well for the game Pocket God which had a strong ties between user requests and development.

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